Has a 75% chance of placing a debuff for 1 turn and a debuff for 2 turns. Each hit has a 75% chance of placing a 25% debuff for 2 turns.Īttacks 1 enemy. Increases the cooldown of one of the target’s skills by 2 turns if the first hit is critical and the target is not under a debuff.Īttacks 3 times at random. Puts one of the target’s skills on full cooldown if the first hit is critical and the target is under a debuff. Places an extra hit if this attack is critical. Pain Keeper should have 2nd highest HP on team.Attacks 1 enemy 2 times. *Avoid having a strong affinity Stun Target! It’s just not worth it.Īim for 1k DEF and 35k-40k HP on the Stun Target, at least 2k DEF and 30-35k HP on the rest. – When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team. – Stun Target’s DEF should be as low as possible, at least several hundred lower than anyone else on the team. – A good target to aim for is 5-10% more than PK. If PK has 40K HP, then your Stun Target needs to be between 41K-50K). – HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP. Recommend having a Void Affinity Stun Target with 4 interchangeable DPS champs (2 each of one affinity) or 2 stun targets (one each matching your DPS affinities).Īlly attack champions can work on UNM, but not NM. Works on UNM and NM, all affinities, using the same speeds.
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